Thoughts
Mörk Borg Review and Custom Adventure
I talk about my experience, and thoughts with Mörk Borg. It includes an adventure I ran, including session 0 tools and character creation. This adventure is inspired by the song ‘Black Shuck’ by The Darkness and is a play on the original AD&D adventure ‘A Paladin in Hell’.
Riftwalker Campaign - Overview and Thoughts (Sessions 5-7)
Coming back to my Riftwalker play test, I have made some new changes to the system. You will also see my session recaps below!
Updates to Roll For Series
Today I am writing to update you folks on the new versions of my Roll For - TTRPG series.
Roll For Priest v.05 and Roll For Vigilante v0.2 are now updated here for play test.
Riftwalker Campaign - Overview and Thoughts (Sessions 1-4)
These blog posts will outline the session recaps and the play test journey as a sort of log. I hope this is interesting to you all and find some learnings in the journey of writing and playing a game of this magnitude.
ABCDungeon Tactical Generator v0.2
See below the play test rules for the newly named ABCDungeon Tactical Generator game, for tactical solo or cooperative play.
Play test - Solo Dungeon Generator
This week I present the play test rules for my solo dungeon generator game. I am very excited to share this with you all. Have a go and let me know on social media how it plays.
Iterative Play Test - Solo Dungeon Generator
The last two weeks I have been working on a play test for a new solo or co-operative physical game I have created. I write about iterative play test design and quick generation.
Tabletop Character Generator - Past and Modern Humanity
The most tricky of all to develop in this series, the human world. Trying to come up with generic tables for peoples who are diverse and different as humans was very hard.
Tabletop Character Generator - Western Fantasy
The Western Fantasy world is the heightened story setting of Middle Ages Europe. This is the backdrop to mythic hunters, knights, wizards and holy orders. Being big and bold, is as iconic you can get of these characters. Look to this character generator below for inspiration for your next table top roleplaying game.
Tabletop Character Design - Gloom World
Look to this character generator below for inspiration for your next table top roleplaying game.
Tabletop Character Design - Classic Fantasy
This week, I continue my collection of character design tables for different genres in tabletop role playing games. I write about classic fantasy archetypes, of mythological greatness.
Excel Hex Map
See my Hex map made using Microsoft Excel!
Tabletop Character Design - Ocean and Island
I write about ocean themed table top roleplaying game characters.
Tabletop Character Design - Underworld & Cave
This week, I continue my collection of character design tables for different genres in tabletop role playing games. I write about post apocalyptic and science fiction games set in underground caves and underworlds characters below.
Tabletop Character Design - Sci-fi
This week, I continue my collection of character design tables for different genres in tabletop role playing games. I write about science fiction characters below.
Tabletop Character Design - Apocalypse
Below I start the first in a series of character design builders to help you think up a narrative for your next character. This week Apocalypse!
Strange items for tabletop roleplaying games
This week I write 3 d4 lists of items for your next tabletop roleplaying game. This includes items of utility, travel and weapons.
Roll For Vigilante v.01
This week I discuss the next indie tabletop roleplaying game in the Roll For series. I talk a bit about game design and more.
Roll For Priest v.04
Skipping right v.03 updates and moving onto updates from v.04 - see the fun in this week’s post.
One Word Character Generator
Using the below tables, you can make all the relevant choices needed to make a fully fledged tabletop roleplaying game character! These tables are system and genre agnostic. I have kept the tables to one word for each heading to leave a level of creativity up to you. The use of the d6 was simply accessibility.