ABCDungeon Tactical Generator v0.2

Beginning of rules of ABCDungeon Tactical Generator.

See below the play test rules for the newly named ABCDungeon Tactical Generator game, for tactical solo or cooperative play. I would like you to play it and let me know what you think.

As I am a big proponent for the iterative design methodology, previously written about: I have some things that I think could do with some work:

  • Special Attacks 4, 5 and 6

  • Turning at the end of turn, and associated rules: backstab, facing for attacks

  • Distance for ranges

  • Always checking for Hide checks

  • Using custom dice for dungeon generation, and tweaking the rules

  • Some spells

Rules

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