ABCDungeon Tactical Generator v0.2
See below the play test rules for the newly named ABCDungeon Tactical Generator game, for tactical solo or cooperative play. I would like you to play it and let me know what you think.
As I am a big proponent for the iterative design methodology, previously written about: I have some things that I think could do with some work:
Special Attacks 4, 5 and 6
Turning at the end of turn, and associated rules: backstab, facing for attacks
Distance for ranges
Always checking for Hide checks
Using custom dice for dungeon generation, and tweaking the rules
Some spells