Thoughts
Rift Walker Campaign - Overview and Thoughts (Sessions 21-22)
I go through the Air temple and the sea monster fight in today’s blog for the Rift Walker Luminvale Campaign.
Player character connections
The importance of player character bonds is super high in TTRPGs, so I lay out how I have tackled it in my own game.
Rift Walker Luminvale Campaign Overview & Thoughts (19-20)
This week I discuss the 2 sessions of the Plant temple in the Luminvale campaign.
Rift Walker Luminvale Campaign Overview & Thoughts (17-18)
I am going to recap the collection of the last 2 seals in the world of Luminvale, before we move into the next stage of the adventure.
Extended Hex, Dungeon and Settlement Generation Tools
This week I make tools for extending encounters, generating settlements and generating dungeons with interesting procedures.
Thoughts after reading many different TTRPGs (and playing some of them)
I collate my thoughts on reading and playing many tarps over the years. These are my preferences that I like to see in games. For each item, I list an example game.
Game Master Meta Currencies
This week I explore the use of GM meta currencies in TTRPGS.
Rift Walker Luminvale Campaign Overview & Thoughts (15-16)
This week I discuss the next couple of Rift Walker sessions, including the special sessions that progress the story and a session that has been 3 months in the waiting. We did a special Chronicles of Narnia style adventure and a first step in the new direction of the main campaign.
Rift Walker 0.4 Play Test Release
I announce the play test for Rift Walker 0.4. I talk through my play test structure, the changes made, my future design goals and my watch points for the future.
Visual Journal Dungeon rooms
This week I talk about journalling and the dungeons I have been sketching up.
Rift Walker Luminvale Campaign Overview & Thoughts (13-14) + Free Adventure
This week I go through my session recaps for sessions 13 and 14 of Rift Walker Luminvale Campaign, give my thoughts and provide my sci-fi surfer “utopia” mystery dungeon crawl adventure details for you use at home!
My Most Used TTRPG Random Tables
This week I wanted to go through the most used tables I have written over the years in my solo and group play table top roleplaying games.
Evocative Adventure Preparation Structure
This week I go through my preparation structure for a Rift Walker adventure as to give the intended play experience for players.
Rift Walker Luminvale Campaign Overview & Thoughts 11-12
Sessions 11 & 12 of Rift Walker!
D66 Encounters and Adventures for a Tabletop RPG
Roll a dice and grab an encounter!
What’s in my travel game design Kit?
What’s in my travel game design kit?
Powers in Rift Walker 0.4
This week I am looking to discuss the topic of powers and how they work in the current and future version of the game.
Map and World Making Tools Example: Kris-Tara
This week, I use the tools I designed in last week’s blog to make a map, world and campaign template.
Hex Crawl, Campaign & World Generation Tools
This week I present a structure to create a campaign and world through dice rolls and card draws.
Rift Walker Foes and Complex Resolution Rules
This week I will go through the future rules for facing complex resolution scenarios in Rift Walker. This includes foe stats and turn order resolution. I will also go through a sample encounter for play at your table.