Thoughts

academic, art Matthew Davis academic, art Matthew Davis

LISSITZKY AND SUPREMATIST SPACE

El Lissitzky had discovered a new way to look at various spatial systems that were already in place. In his work he also defined new spaces, which he referred to as Imaginary and Irrational. By fusing Suprematist ideas within Russian Constructivist practices of the time, he created his solution to spatial issues that he saw, called Suprematist Space. He explains these through the use of mathematics as a metaphor. An example use of this space is the Proun Room (Lissitzky, 1923). His explanation of his new systems against the previous systems in place was done only to create a legacy for himself and fulfil his ideal of becoming an Avant-Garde artist. His mathematical metaphors helped to logically explain the merit in current and new spatial ideas.

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academic, art, film Matthew Davis academic, art, film Matthew Davis

Wong Kar-Wai: Second Cinema Auteur

The internationally acclaimed Hong Kong director Wong Kar-Wai is seen to be an auteur in Second Cinema as his work includes trademarks to distinguish itself from others’. Similar narrative devices, stylistic choices and discourses link his films.

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film, academic Matthew Davis film, academic Matthew Davis

NARRATIVE VS PLATFORM IN TRANSMEDIA STORYTELLING

There has been much debate recently as to the roles the audience should play in transmedia narratives. There is the argument that a strong narrative is key to audience engagement, whilst others say that user interactivity (eg between audiences and the fictional world or creators) and emphasis on the platforms as being most important.

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academic, film Matthew Davis academic, film Matthew Davis

BATTLESTAR GALACTICA & TRANSMEDIA

The reboot of the television serial Battlestar Galactica (Ronald D. Moore 2004) utilised different platforms to create a transmedia narrative. Although it has been argued that some of these platforms were unsuccessful because of their differing levels of relevancy to the launch platform, some created audience positive interest due to the high concentration on narrative design and the creation of an overall experience for the users.

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