Roll For Priest - Indie TTRPG v0.1
I am in the middle of writing a large scale TTRPG project. In the mean time, I love to write smaller projects in between larger ones, to get my creative juices flowing. The following is one that I wrote in one day for a bit of fun.
Note: This game is not for kids or those of the faint hearted; there are inappropriate themes. It is also playtest content, I want your feedback on this!
Roll For Priest
A tabletop roleplaying game about priests going on adventures, spruking your god and its drive. Helping the poor and generally getting up to nonsense in a dark world. You believe you are on the right path and helping others (unless you straight up don’t) but your blind devotion isn’t always a good thing. Being so holy leaves room for a generally obvious flaw, you are only human after all, for now.
Build
Roll on the tables below to build your Priest and God. Pick or roll for each column. You can also make up your own with consultation from your game master.
You decide:
Your holy symbol detail
Detail for deity icon
3 items that make sense that you would have + clothing and 1 holy symbol
You have 3 skills:
Priest 2d6 - any theology, your god’s domain and magic
Stuff you’re good at 3d6 - your build
Everything else 1d6 - everything else not on your build
Social and Exploratory Checks
To complete a task successfully you must get a total of 6 from your dice rolled.
Checks can be reactive and active choices.
Checks are only important when failure is interesting, time is an issue or things are dangerous.
1 other person can help you by providing 1 dice if it makes sense.
Other abilities
All other abilities will have complications on failed checks, as determined by your Game Master.
You get a series of Prayers you check and have 3 types of abilities that are vague (a conversation between you and GM) - you can only use each one successfully once in an adventure - once successful you no longer have access to it.
Call For Help - once per session you may ask for your god’s aid - it succeeds automatically if you make a promise, offering or sacrifice to your god. It’s blessing within the circumstances is up to the Game Master.
You may attempt to Turn (force to flee) your chosen god’s “evil” (usually opposite to goal/domain) - once successful per session.
You may attempt to Resurrect someone once per session - if successful you will bring them back with a twisted flavour of your god
Combat Checks
Roll for initiative
2 action as per check above
Roll to hit with spell or weapon if you have that
Roll to see if you’re wounded and killed if you get hit, with a -1 penalty per time hit (reset if resurrected)
Example Alternate Priest
Priest of the Tempest God Karnak The Powerful (symbol a longsword in lightning bolts)! You are Cult leader Sherman. Flaw: Way too impulsive but good with a blade. Your holy symbol is an ancient blade.
Powers: Death to the infidels, Unnatural lightning, Natural Disaster
Powers
Knowledge Domain
See the future
Understand tongues
Show me your mind
Tradition Domain
Psychometry
Abjure the alien
Suppress
Darkness Domain
Another in Darkness
Send to the other place
Bane
Light Domain
Brighten the dark
Burn the infidels
See through the void
Life Domain
Heal
Bless
Resurrect
Death Domain
Raise the dead
Speak with dead
Wither life
War Domain
Holy Weapon
Otherworldly Steed
Won’t Die Today
Peace Domain
Emotional calming
Sleep better
Barrier
Nature Domain
Beast Skin
Insect Plague
Nature takes back
Society Domain
Build structure
Dispel the wicked
Command weather forces
Trickery Domain
Unseen
Silence area
Illusionary field
Order Domain
Command all
Control infidel
Compel truth