Creative Retreat Sep 2024

Over the last week I have been on a mini break to the beach. I got to spend a lot of time relaxing. I could treat by body and soul to swims, saunas, spas, walks, workouts, nice food and rink. Along with spending a lot of relaxing time with my partner, I got to do other inspirational things like reading, playing games, watching stuff I had wanted to for a while and listening to music. All the time not thinking about my day job meant that I could induce this hyper creative mode in my brain. I had a lot of time to think and ponder a lot of different projects. I highly recommend that you try it if you want to get through a wide range of creative work.

While away I worked on the following:

  • A lot of play testing and rules tweaks for the ABCD Dungeon Tactical generator

    • I played as Alex the Scoundrel. I play tested the new class system, it works well as a starting point. It was good to see what it is like to be mostly ranged. It had some interesting challenges!

    • I tried the new mission objectives again, it was good and I got some perspective on the order in which they should be tried as some are simply too hard for first missions.

    • I nailed that the range should be a little higher in the ranged attacks and spells, as it made movement too difficult and melee way too powerful as one action.

    • I confirmed that you should not be able to use melee with a negative or 0 score, like ranged and spells. It is brutal but very true!

    • Beginning characters should not face a 6 difficulty score. It is nigh unbeatable in most cases.

  • I wrote 2 Live Takes

    • It is no secret that I do multiple Live Takes in a go if that is where I am at time and creative energy-wise. I got to get through 2 recordings.

    • It allowed me to explore a concept fully. Putting them together as originally intended would have been too jarring!

    • Sonic Experiments 370 and 371.

  • I wrote the next session of RiftWalker Luminvale Campaign

    • The campaign is back off from hiatus. Expect a blog post soon recapping the last few sessions.

    • I got to really think about the next creative direction of the overarching meta-plot/issues.

    • We even remotely played a session while away.

    • I even drafted a one-shot I am planning to do in the future.

  • RiftWalker creative steps

    • I have been trying to align all of the next steps in finally putting the document together for the current version of RiftWalker for public use.

    • I organised my notes into categories.

    • I worked on some optional rules like ship combat and modifications during downtime.

    • I thought about the identity of RiftWalker and determined that the simple world, campaign and adventure generation tables will be part of its draw.

    • I wrote a tone of notes about different campaign settings and one-shots that might work to build out those tables. Reverse engineering the prompts was the best way to think about tackling that aspect.

    • I wrote a lot of different ideas about the game

    • I bought a cute little post-consumer recycled dinosaur notebook to jot a bunch of ideas down.

    • Scope of encounters, success measuring tools, adventures and more!

    • Drafted a Map Maker!

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